Shad Gross

  1. home
    1. overview
  2. research
    1. materiality
    2. publications
  3. design
    1. tangibles
    2. system design
  4. bio
    1. background
    2. education
    3. honors/awards
    4. interests
  5. cv
    1. pdf
    2. read online

2. research

a. materiality

Materiality of information can take many forms and meanings in the context of HCI. For some, it means determining how the physical components of a digital device affect its functioning, through affordances and material properties. For others, the ways that different materials are given forms takes precedence, through crafting and design practices that skillfully exploit the potentials of different materials. For still others, the core issue in materiality of computation devices is the material/immaterial nature of computation and information itself. My work has focused specifically on the aesthetics of these different materials, and the social meanings that arise from the combination of those aesthetics with the functional capabilities of tangible interfaces. This has included investigating how materials in digital artifacts behave as a medium, and how the medium-specificity hypothesis, taken from art theory, can help to illuminate common threads through these different perspectives. It has also meant engaging HCI as an applied art, and examining how style, as a specific and useful means of organization in the arts, both applied and fine, can be useful in framing and evaluating creative decisions regarding the use of materials. Finally, this has also included investigations into the ways that formal qualities repeat themselves through different types of designs, and how that lineage of design can be further investigated through closer scrutiny of skeuomorphs in interactions both tangible and otherwise.

Design Materials Design materials: Arduino, sensor array, liquid latex slip mold, and liquid latex

b. publications (selected)

refereed journal articles

refereed conference publications