3. design
a. tangibles
The research that I work on frequently has a design component, and given the emphasis on tangible interactions in my research, that design component frequently involves the fabrication and development of physical prototypes.
the pee timerusing perceptual computing to restrict time spent away from work |
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fractured viewrelieving and tracking stress with a squeezable camera |
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melody botmonitoring sedentary behaviour through music videos |
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candy cameramonitoring caloric intake with a retro candy machine |
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significant screwdriverexploring domestic labor in terms of gender and care |
b. system design
While my current research focus has emphasized tangible interactions and physical prototyping, my initial work in design focused on the creation of systems both as a Master's student and intern at Adaptive Path.
hunchworksexamining the experience of the u.n. global pulse initiatives' hypothesis aggregator |
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foodmunitybrining people together over shared meals |