Shad Gross

  1. home
    1. overview
  2. research
    1. materiality
    2. publications
  3. design
    1. tangibles
    2. system design
  4. bio
    1. background
    2. education
    3. honors/awards
    4. interests
  5. cv
    1. pdf
    2. read online

3. design

a. tangibles

The research that I work on frequently has a design component, and given the emphasis on tangible interactions in my research, that design component frequently involves the fabrication and development of physical prototypes.

the pee timer

the pee timer

using perceptual computing to restrict time spent away from work

fractured view

fractured view

relieving and tracking stress with a squeezable camera

melody bot

melody bot

monitoring sedentary behaviour through music videos

candy camera

candy camera

monitoring caloric intake with a retro candy machine

significant screwdriver

significant screwdriver

exploring domestic labor in terms of gender and care

b. system design

While my current research focus has emphasized tangible interactions and physical prototyping, my initial work in design focused on the creation of systems both as a Master's student and intern at Adaptive Path.

hunchworks

hunchworks

examining the experience of the u.n. global pulse initiatives' hypothesis aggregator

foodmunity

foodmunity

brining people together over shared meals