3. design
a. tangibles
The research that I work on frequently has a design component, and given the emphasis on tangible interactions in my research, that design component frequently involves the fabrication and development of physical prototypes.
![]() |
the pee timerusing perceptual computing to restrict time spent away from work |
![]() |
fractured viewrelieving and tracking stress with a squeezable camera |
![]() |
melody botmonitoring sedentary behaviour through music videos |
![]() |
candy cameramonitoring caloric intake with a retro candy machine |
![]() |
significant screwdriverexploring domestic labor in terms of gender and care |
b. system design
While my current research focus has emphasized tangible interactions and physical prototyping, my initial work in design focused on the creation of systems both as a Master's student and intern at Adaptive Path.
![]() |
hunchworksexamining the experience of the u.n. global pulse initiatives' hypothesis aggregator |
![]() |
foodmunitybrining people together over shared meals |